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Why was the Unity was chosen for Wasteland 2?
After the Fargo and the company chose the Unity of the Wasteland engines, users have accumulated questions that Brine answered in the order of the next update on the Wasteland page in the fundraising service;) Kickstarter.
Fargo began a little from afar, saying in direct text that inxile is not a technological office (for example, as Epic Games, Crytek), they are focused on the production of games using third -party engines and tools and so it was decades.
Before choosing Unity from a series of other engines of Fargo and Ko, to decide which one would cope with the five postulates placed:
1. Easy to handle artists https://www.trsports.co.uk/serie-a-betting-predictions.html and designers;
2. Will work on Windows, Mac and Linux
3. Support in third -party resources from developments, user community
4. The ability to use user mods
5. 3D Render, Paffing (Pathing :)), artificial intelligence, physics, characters animation utilities
In the first of Unity, the whole team was very warm, artists and designers also loved him for their nishtyaks included in it.
It would seem that there may be complications with the second paragraph, since Unity does not support Linux at this stage, and Inxile does not refuse these obligations and Fargo was already intended to engage in porting within Wasteland 2 and/or hire specialists from the side that will help them in this difficult matter. But the trouble, that is, good does not come in this matter and it became known that engineers and Unity specialists are already working on the port of the engine for Linux. Now Fargo and KO are available by the ALPHA version of the engine + inxile is skilled with the Unity command to detect the engine for Wasteland 2 under Linux of course. (In other words, all OS will have its own native version without a series of dirty hings,.)
The third point pleased them at least the previous two. In addition to good support from the Unity team, there is also Unity Asset Store, which actually delighted the developers with its volume, prices. Actually, there are many useful and necessary things that are necessary/would be in the development of the development there are already lying there.
The modest support point, exactly like the development of third -party utilities, thanks to which these mods will be produced by the fan community, also did not remain without its advantages when choosing Unity. The same can be said about the last paragraph. If in a nutshell: “All inclusive”.
All points were more than “covered” by this engine. At the end of Fargo, I did not forget to say a few words that over the decades of work in the game industry, he has not yet encountered more convenient for the embodiment of the game he wanted.
“Of course, any engine or tool will have weaknesses in comparison with another, but you must evaluate how they are combined with your resources and skills in order to make the right choice for the project. Unity is a great choice that will allow us to make an interesting game experience that we promised in Wasteland 2 “
Writes Fargo as a conclusion.